Tournament Overview:
● 5-on-5 Full Ice: 1 Day Event
o Division games completed the same day. Usually within a 5 hour duration.
o Three game guarantee. Four game maximum.
● Open roster: Teams may consist of players from various teams.
● USA Hockey: Please submit the player's full name, age and aprox rating.
● Rosters: (11) Skaters plus (1) goalie maximum per team.
● Game Length: Three (10) minute runtime periods.
● NON CHECKING:
● Tag-up Offsides: Infraction results in a face-off (clock runs)
● Coaches: You may elect ONE on Bench if desired.
● Penalties: Normal Face-off, may result in shootout opportunities. See Playing Rules #5
● Goals Scored: Center ice face-off.
● Tournament Game Format: (2, 3 or 4) game round robin, followed by Quarterfinal, Semifinal and
or Championship
● PIM flashcards are displayed within the scorekeepers box. These cards represent PIM
accumulated throughout the game.
o There are (1) min icing penalties , and mainly (2) minute minor penalties
o (10) + (2) will result in (6) minutes. With the player ejected from that game.
o Major w/game misconduct. Ejected from the tournament. (10) minutes on PIM cards.
Division Standings: TIE BREAKERS:
1. Points: 1 point for winning period; 2 points for the win; 1 point for tie; 0 points for the loss
2. Head to Head;
3. Goal quotient (GF/GF+GA)
4. Fewest penalty minutes
6. COIN TOSS
PLAYING RULES:
1.
USA Hockey rules will be enforced for all games, with the following additions as amended herein.
2.
Tag-up Offsides: On infraction, normal whistle followed by face-off. The clock will run.
3.
Icing and 2 line passes:
● Icing (occurs as normal, from the red line): The offending team backs off the play and allows
their opponent to move the puck beyond their high circle or past the blue line. In addition to the
normal icing rule, and in order to discourage teams from icing the puck. The scorekeeper will
record a (1) minute penalty as well. We hope to display the penalty count with flip cards within
the scorekeeper’s box. Please read the OT Shootout Rule #5. Where a 2 minute minor penalty
equates to a OT Shootout opportunity.
● 2 line passes are permitted. The receiving player must stay on-sides.
● 3 line passes are NOT allowed (Roller Hockey Style). This would result in an off-sides whistle.
Followed by a face-off.
PLEASE REVIEW RULE #4 & #5 WITH YOUR PLAYERS!
4.
Minor Penalties: Indicated by “normal whistles & designated by the ref” – a normal face-off shall
occur once the offending team touches the puck. The referee will notify the offending player and send
him/her off the ice on “forced” line-change. The scorekeeper will record the 2 or 4 minute penalty which
will be used to determine the OT Shootout after regulation time has ended. The offending team “must
retreat” away from the puck, and the guilty player heads to the bench for an immediate line.
The penalized player may elect to jump back on the ice, by conducting a normal line change with his/her
teammates. Each 2 minute minor penalty equates to “1” OT Shootout opportunity. See rule #5 below.
A 10 + 2 minute penalty is an automatic ejection from the current game. Resulting in (6) minutes for
shootout opportunities.
Players with Game Misconduct (traditional next game) are ejected from the tournament.
If a team decides to start compiling too many penalties. The referee may STOP the game, and elect to
forfeit their game. Resulting in 3-0 victory. We will NOT tolerate excessive penalties in our events!
Injured Player: The referee is obligated to STOP PLAY for an injured player. We “may” stop the clock for
a few minutes to access an injured player. If the game clock expires due to an injured player, then the
final score is recorded “as it stands”.
5.
OT Shootout Rule: Penalties from both teams are tallied up at the end of the game. The team with the
least amount of penalties is AWARDED a penalty shot for every (2) minute differential. A maximum of (4)
penalty shots shall be awarded. We strongly encourage teammates to cycle through their bench on
shootout opportunities throughout the tournament. It’s fun for everyone , and exciting game experience.
Example Game with OT Shootout:
End of Regulation: Team A wins 4-3 over Team B
However, Team A receives (5) minor penalties and (3) Icing penalties over the course of the
game. Whereas, Team B only receives (1) minor penalty, with (4) Icing penalties.
MATH:
Team A = (5) * 2 minutes + (3) * 1 minute => 13 minutes
Team B = (1) * 2 minutes + (4) * 1 minute => 6 minutes
Regulation Time was: TEAM A 4 -3
MATH:
Team A = (5) * 2 minutes + (3) * 1 minute => 13 minutes
Team B = (1) * 2 minutes + (4) * 1 minute => 6 minutes
Subtract 13-6 => 7/2 = 3.5 (and we round down to the whole number)
OT Shootout: Team B is awarded 3 OT Shooters from center ice.
Shootout Results: Team B scores 2 out of 3 goals from their OT shootout
Final Score: 4-5, Team B wins in OT!
Please explain this rule clearly to your players!
6. Game Length:
● Two (10) minute runtime clocks with 30 second break between periods.
● (1) minute warm-up or less. Please, NO PUCKS on the ice.
● Players do not switch ends during the game.
● Penalty minutes result in a shootout. Which occurs at the end of regulation. SEE RULE #5.
7. No curfew clock during tournament games.
8. (6) goal maximum goal differential per game. The max differential includes the shootout results.
9. No time outs. And a team may decide to pull their goalie.
10. What happens when a goal is scored?
● Normal Center Ice face-off. Clock continues to run.
11. What happens when the goalie freezes the puck or when the referee whistles the puck frozen by the
goalie?
● There will be NO FACE-OFF
● The attacking offensive team must allow their opponent to move the puck to a teammate.
Normally the goalie will play the puck to his closest d-man.
● The attacking team does not need to clear the zone. They merely back-off, allowing the puck to
be played.
● If a goalie decides to HOLD the puck and NOT play it quickly but chooses to freeze it, the referee
may blow the whistle. Stopping play and conducting a normal zone face-off. If this situation
occurs, a “delay of game” 2 minute penalty may be assessed by the referee. Unless it was
determined that the attacking team did not allow the goalie to safely move the puck to one of
his players fast enough. In other words, goalies cannot eat up the clock.
12.
Players receiving a major penalty for fighting will be suspended from further play. If multiple fights
break out – then please exit from our tournament. Refer to rule #16.
13.
Players receiving a game misconduct penalty or suspension will be suspended from further play.
14.
Referees may eject a player for accumulating too many minor penalties or excessive roughness
throughout the match/game. The tournament director may elect to eject a player from the current
game or the tournament as well. Assuming we have a clear visualization of the offense. We elected to
eject a player from the game at our past tournament. Once again, please remind your players of the
type of tournament they’re participating in. It’s a fast-pace open ice, skills event.
15.
Use of ineligible players will disqualify the team from advancing in the tournament.
16.
The referee may elect to END the game at any time! If he/she feels the teams are endangering
themselves with unnecessary roughness. Keep in mind, this is a non-checking, fast-pace 5on5 skills
challenge. It’s not a rugby match of two competitive rival teams! Final Score shall be recorded as 0-0.
The director may decide to remove both teams from further play. We will NOT tolerate this type of play.
17.
All referee decisions are final and cannot be challenged or changed by the tournament director.
18.
No player can participate for more than one team in the same division during the tournament.
The only exception may occur if a team is in need of a goalie or if a player is injured or sick halfway
through the event. If this happens, please advise the on-site tournament director.
19.
Points: 1 point for winning period; 2 points WIN; 1 point TIE; 0 point loss.
I. Head-to-Head
II. Goal Quotient: GF/GA+GF. Closest team to 1.000 advances.
III. Fewest penalties
20. Quarterfinals/Semifinals/Championship Games: TIED GAMES
a. If TIED after regulation, along with the results of the OT penalty shootout.
Then proceed to rule b.
b. Each team chooses (3) players for an OT shootout. Home team elects which team shoots first.
Teams must elect a new shootout player each time. You cannot use the same shooters that
were used earlier in the penalty differential shootout (the goal here, is to have everyone on the
team a chance to experience that game time penalty shot pressure). As usual, If the first team
scores a goal, then their opponent receives a chance to TIE the round. This happens (3) times
per team.
c. IF TIED after (3) players shoot in rule b. Then we proceed to SUDDEN DEATH. Each team sends a
new player to the plate (face-off circle). The home team elects which team shall shoot first
again. If Team A shoots first, and they score. Then Team B gets a chance to TIE that round. We
REPEAT these steps until someone wins. Teams MUST allow each player a chance to shoot
before repeating the cadence of players. As stated above, NO player shall shoot twice until
everyone has had a chance to take a chance for glory. Goalies may join in the shootout fun as
well!
JERSEYS
The two teams shall be clearly distinguished during the game. Teams are advised to bring two sets of
jerseys or one set matching penny pull-overs. The HOME team has first choice in jersey (normally white).
A compromise between available jerseys options must be agreed upon before game time. Teams are
encouraged to wear custom jerseys.